Showing posts with label Battle Reports. Show all posts
Showing posts with label Battle Reports. Show all posts
Wednesday, April 27, 2011
Tournament Victory BatReps! (1 of 3)
First off, my apologies for the epic delay in the posting of these reports. Final exams and other such real life distractions got in the way. So without further ado:
Victory! First place for myself and my boy Alex and his Blood Angels and $320 in store credit to split between us. It was quite the afternoon, and Alex's first truly competitive tournament.
The day was full of epic moments, solid tactical decisions, and fortuitous matchups for us. If we had come up against lots of SW or IG or some other such nasty MSU-type lists, we would've had a much more difficult time of it. Fortunately for us, we did not. As a result, we pretty much dominated throughout the day. However, there were a number of "epic" moments that made it a lot of fun and very entertaining for both sides.
Wednesday, February 16, 2011
Battle Report vs. IG #2
So I played another 1850 battle vs. IG this week, different player with similar chimera-spam list. Nate's lists have been becoming more and more evil as time goes by, culminating in this one. We rolled the Adepticon 2010 mission with 3 objectives, one of them being the Alpha objective.
Friday, February 4, 2011
BatRep vs. IG
So I played another 1850 battle vs. a local IG player, Matt. Again using the Adepticon 2010 missions, we rolled for the Annihilation mission: Pitched battle deployment, Primary Kill Points, Secondary eliminate all enemy troops, Tertiary Victory Points (by 250 points). Let me preface this game by saying that it was one of the most hard-fought, bloody, and enjoyable games I've ever played. It isn't a battle I'll soon forget. I apologize in advance for it's length, but the battle was very intense and went a full 7 turns.
Thursday, February 3, 2011
1850 BatRep vs. Tyranids
As promised, an 1850 Battle Report against the Tyranids of Dr. John Hemlock. We played the Adepticon 2010 mission where the primary objective is to control terrain pieces. We used a full 25% terrain pieces, including plenty that blocks LOS for raiders and such. Not that it mattered much to the Hive Guard. So without further ado:
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